War Nerds wraps up their discussion on comms with a short video depicting a typical use of SOI:
“Due to the popularity of the previous article in this series, we present you with a real life example recorded during One Shepherd’s Fall 2015 field training exercise (FTX). The video was recorded in an S-250 communications shelter. It houses the radio/telephone operator (RTO) equipment used by the tactical operations center (TOC). In this specific example, it depicts a conversation between a team and higher command.”
Continue reading “Communication Breakdown Part 3”
Below are tips referring to the ALICE Load Bearing Equipment (LBE), or belt and suspenders kit a soldier wears into battle. Please note, I do not take credit for all of the modifications listed below. I’ve collected them from various sources including the “Ranger Digest” series of books by Rick Tscherne. Also thanks to local Milsim player Dave for his first hand insight into this topic.
Continue reading “ALICE LBE Tips and Modifications”
Below are tips referring to the ALICE rucks. Please note, I do not take credit for the modifications listed below. I’ve collected them from various sources including the “Ranger Digest” series of books by Rick Tscherne. Also thanks to local Milsim player Dave for his first hand insight into this topic and Davis Winborne for his photos.
Continue reading “ALICE Pack Tips and Modifications”
War Nerds has done it again. This discussion helps to both explain and define several terms that are often misconstrued and thrown about in and around the milsim world. I admit, I’ve misunderstood some of these terms myself and this article helped clear things up for me. It’s definitely worth a read.
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Continue reading “Training vs. Simulation : Authenticity vs Realism”
War Nerds continue their in depth discussion of tactical communications in part two. Their part 2 introduction speaks for itself:
“In Part 1 of this series, we framed the SOI as to its use and focused on the portions that do not involve a radio. Building upon that knowledge, we’ll discuss Call Signs, Encryption Code/Authentication Tables, and Brevity Codes. Each of these is a must when communicating over a radio in order to keep your message ambiguous to any unwanted listening ear.“
Continue reading “Communication Breakdown Part 2”
The old adage, just because you can doesn’t mean you should rings true over and over in the simulated combat environment.
Continue reading “Reduce the Cognitive Load”
Communication is one of the 3 most basic pillars of all things related to fighting. “Shoot. Move. Communicate.” Without communication, shooting and moving are a waste of energy. War Nerds has done a great job of explaining this in detail, and this first installment focuses on the use of SOI.
“The ability to communicate effectively is arguably the most important asset to any entity seeking to obtain a certain goal. Without communication the ability to relay ideas and goals to coworkers and teammates is nullified…Establishing a pattern or sequence for communication allows us to communicate successfully with other teammates. Standardizing communication is especially important because we may not even know those receiving our message very well. If communication was not standardized, efficiencies of time and message would be lost.“
Continue reading “Communications Breakdown Part 1”
“I never intended to put on a game, my purpose was to provide an experience to the participants. That drove everything.”
A good friend of mine who has been organizing milsim events for years told me this once and it really hit home. To me, this is what milsim is. Milsim is played with many platforms, and it manifests in many ways but boiled down, the focus of milsim is to undergo a specific type of experience not found in other hobbies or sports.
Personally, this creates a stiff internal competition. I enjoy a good challenge and those presented in the milsim environment drive me to improve not just in game specific skills but to become a more capable human overall. In game, this displays as an intense focus on the mission and my personal performance.
So why do I even bring this up? My reason is twofold:
First; I felt it was important for a blog called “The Milsim Perspective” to have some sort of statement on what we consider milsim to be.
Second; it is because I continually hear players and promoters ask how they can improve their games, attract more players to milsim and grow their business. I feel that this is the solution – stop producing games and provide experiences. Breed a culture of introspection and personal development and you’ll see not only the desired outcomes but a steep decline in the cheating, bickering, griping, rule lawyering and gaming that are becoming synonymous with the very mention of various “milsim” promoters.
We all know that leather boots are made from the skin of cows. What we sometimes fail to remember is that leather requires care just like our own skin does. Yeah, yeah it’s another thing to do but maintaining your boots will make that investment last so much longer.
Continue reading “Boot Care and Restoration”
Recently I picked up a new to me holster and wanted to give it a lower profile than the basket weave black plastic it was molded in. As you can see, I painted my previous holster for the same reason but this time I wanted to try something different. I’ve noticed that Safariland now offers holsters covered in fabric in a verity of colors and camouflage patterns. Of course, with a little fabric and glue it seemed that I could have the same effect on my own.
Continue reading “Safariland Holster Modifications”