When troops move into a Forward Operating Base (or smaller patrol base) they bring a significant amount of equipment, much more than they would have with them on a routine patrol. While they occupy it, their FOB/PB acts as a place where they can rest and refit between missions and it stores any extra equipment that may become mission critical. When they move out on a mission they take only what they need in order to accomplish it, otherwise they would be so loaded down that they would be unable to maneuver (run, jump, dive, crawl and shoot).
In milsim, each team usually has at least one point that players can re-spawn after dying. We may not always call it a FOB but in all intensive purposes that is what it is. The parking lot is almost always a good distance farther than your FOB is, so the FOB become the natural place to leave items like extra ammo, water, food, parts and equipment.
Because of all this, I’ve started carrying a backpack in most games in order to carry the squad’s extra gear. As soon as I get to our team’s FOB, I drop the pack and continue fighting as usual. This method seems to work well and it keeps my squad in the fight longer with fewer absences.
Here’s a few items that I keep in my FOB pack:
- Spare loaded magazines
- Loose ammo and speed loaders
- Spare batteries, gas and co2
- Battery adapters
- Unjamming rod
- Tools needed to field strip your weapon
- Cold weather/rain gear
- Spare dead rags
- Medical supplies to supplement your IFAK
- Extra weapon
Thanks to local milsim player Dave for his assistance with this article.