General Policies and Safety

General Policies

  • By attending any TMP event you are promising to abide by all TMP rules, regulations and policies.
  • All rules, regulations and policies  should be considered binding until further notice.
  • Final decision on any rules, including modifications of the rules during the game, is at the sole discretion of the TMP Administrators.
  • These Administrators will have final authority on all decisions.
  • Any person disobeying these rules, regulations and policies may be subject to removal from the event without refund.
  • Cheating in any way will always result in you being removed from the event. There will never be any refunds for those caught removed for cheating.
  • Understand that you need to follow not only the letter of the rule but the spirit of the rule as well. We are not doing the rules lawyer thing, use your judgment and do the right thing. TMP events are much more about the experience than simply winning or losing.
  • TMP, it’s owner, sponsors, and/or operators assumes no liability for players and their gear used in the event or brought to it. TMP, it’s owner, sponsors, and/or operators assumes no liability for the safety of any player while at an event. Failure to sign a waiver will result in refusal to be allowed on the field. All waivers must be signed by player, parent/guardian (if under 18 years of age), and must be notarized. TMP, it’s owner and anyone associated has the right to refuse service to anyone.
  • TMP reserves the right to change it’s policies at any time and does not have to notify you. Furthermore, ignorance is not an excuse. As stated above, by showing up to a TMP event you are agreeing to abide by all TMP rules, regulations and policies.


  • You are responsible for your conduct on and off the field. As milsim is a sport of honor, you are expected to act accordingly.
  • Be considerate of other players, aim for center mass. Head shots are not allowed when other parts of the body are exposed.
  • Cheating is not tolerated. Intentionally breaking any rule, no matter how minor may result in immediate removal from the field. This is your one warning.
  • Alcohol is not allowed at any TMP event for any reason. Do not arrive to a TMP event under the influence of any alcoholic beverage, you will be told to leave.
  • Physical violence, threats, racial slurs and similar actions are prohibited and will result in immediate removal from the field.
  • Any conduct, possessions or actions that are illegal including theft and unauthorized searches will result in administration calling the authorities to the field to deal with the situation.
  • Any disputes should be brought to a TMP administrator. If a physical dispute ensues, both parties will be removed from the field.

Required Equipment

  • All players must wear full sealing ANSI Z87.1 rated eye protection any time they are outside the safe area.
  • If your eye protection fails or you cannot see through your eye protection DO NOT TAKE IT OFF. Contact a teammate to escort you to the safe area and deal with the issue there.
  • All players must have a red dead rag at least 10 inches by 10 inches in size (substitute a red light for night play)
  • All players are required to have minimum 1 quart of water on their person at all times.

Weapon Safety

  • All weapons will chrono before the beginning of an event and must be airsoft specific.
  • By attending you agree that TMP administrators may chrono your weapons at any time.
  • While in the safe area pistols must be holstered.
  • All other weapons must have the magazine removed, the chamber cleared and may only be pointed at the ground or the sky.
  • Eye protection will be kept on at all times outside of the safe area.
  • There will be no firing of any weapons within the safe area (parking lot). If you need to test fire your weapon, walk on to the AO and do so.
  • At Snake’s LZ anything south of the power lines is a safe area.

Night Games

  • At night, each player will have a red “dead light”
  • SAWs will fire in short, 3-5 round bursts. This is to enable them to hear players call hits.

Game Halts (Blind Man)

  • Blind Man are used to halt the game in the event of an emergency.
  • Anyone may halt the game if you or another player is injured and requires immediate medical attention or if someone takes off their eye protection.
  • In order to stop the game, yell “Blind Man!” Immediately get on the admin channel and report the incident by stating what has happened and the precise location. Stay on the admin channel in case the admins have any questions for you.
  • On the call of “blind man” all players stop in their current position, yell “Blind Man!”, place their weapons on safe and remove the magazine. Repeat the “blind man” call on your unit’s radio channel and be ready to assist if asked to by an admin.
  • Do not move until the “game on” call will be made. Only at that time may you reload your weapon and continue play.


  • Your team will be given specific channels to operate on.
  • For no reason may you listen to any channel not given to your team.
  • The only exception is that the admin channel may be used to contact an admin.


  • Exceptions to the rules may be made for specific game types. These exceptions will be thoroughly explained. If you feel a person or group is cheating, get their name and report them to an admin.