“I never intended to put on a game, my purpose was to provide an experience to the participants. That drove everything.”
A good friend of mine who has been organizing milsim events for years told me this once and it really hit home. To me, this is what milsim is. Milsim is played with many platforms, and it manifests in many ways but boiled down, the focus of milsim is to undergo a specific type of experience not found in other hobbies or sports.
Personally, this creates a stiff internal competition. I enjoy a good challenge and those presented in the milsim environment drive me to improve not just in game specific skills but to become a more capable human overall. In game, this displays as an intense focus on the mission and my personal performance.
So why do I even bring this up? My reason is twofold:
First; I felt it was important for a blog called “The Milsim Perspective” to have some sort of statement on what we consider milsim to be.
Second; it is because I continually hear players and promoters ask how they can improve their games, attract more players to milsim and grow their business. I feel that this is the solution – stop producing games and provide experiences. Breed a culture of introspection and personal development and you’ll see not only the desired outcomes but a steep decline in the cheating, bickering, griping, rule lawyering and gaming that are becoming synonymous with the very mention of various “milsim” promoters.