I attended a fieldcraft weekend put on by 1 Shepherd and the Operation Eastwind staff. This was not a fieldcraft class, it was more of a “put what you know to the test and learn from each other” event. This is exactly what ended up happening and it was one of the most valuable training events I’ve been to.
Here is a video I put together to show what I would pack for a notional 3 day mission as provided by YouTuber Brent0331. This is both a snapshot in time for how my kit is put together and an entry into a giveaway. I hope you guys and gals enjoy this and let us know if we should continue making YouTube vids.
Recently I attended a land navigation class put on by Central War Gaming and this prompted me to see what the internet provides for those interested in improving their land navigation skills. The directory which follows is by no means an substitute for taking classes or regularly practicing these skills but it can provide a good base of information for someone looking to expand their knowledge.
War Nerds wraps up their discussion on comms with a short video depicting a typical use of SOI:
“Due to the popularity of the previous article in this series, we present you with a real life example recorded during One Shepherd’s Fall 2015 field training exercise (FTX). The video was recorded in an S-250 communications shelter. It houses the radio/telephone operator (RTO) equipment used by the tactical operations center (TOC). In this specific example, it depicts a conversation between a team and higher command.”
Below are tips referring to the ALICE Load Bearing Equipment (LBE), or belt and suspenders kit a soldier wears into battle. Please note, I do not take credit for all of the modifications listed below. I’ve collected them from various sources including the “Ranger Digest” series of books by Rick Tscherne. Also thanks to local Milsim player Dave for his first hand insight into this topic.
Below are tips referring to the ALICE rucks. Please note, I do not take credit for the modifications listed below. I’ve collected them from various sources including the “Ranger Digest” series of books by Rick Tscherne. Also thanks to local Milsim player Dave for his first hand insight into this topic and Davis Winborne for his photos.
War Nerds has done it again. This discussion helps to both explain and define several terms that are often misconstrued and thrown about in and around the milsim world. I admit, I’ve misunderstood some of these terms myself and this article helped clear things up for me. It’s definitely worth a read.
War Nerds continue their in depth discussion of tactical communications in part two. Their part 2 introduction speaks for itself:
“In Part 1 of this series, we framed the SOI as to its use and focused on the portions that do not involve a radio. Building upon that knowledge, we’ll discuss Call Signs, Encryption Code/Authentication Tables, and Brevity Codes. Each of these is a must when communicating over a radio in order to keep your message ambiguous to any unwanted listening ear.“
The old adage, just because you can doesn’t mean you should rings true over and over in the simulated combat environment.
Communication is one of the 3 most basic pillars of all things related to fighting. “Shoot. Move. Communicate.” Without communication, shooting and moving are a waste of energy. War Nerds has done a great job of explaining this in detail, and this first installment focuses on the use of SOI.
“The ability to communicate effectively is arguably the most important asset to any entity seeking to obtain a certain goal. Without communication the ability to relay ideas and goals to coworkers and teammates is nullified…Establishing a pattern or sequence for communication allows us to communicate successfully with other teammates. Standardizing communication is especially important because we may not even know those receiving our message very well. If communication was not standardized, efficiencies of time and message would be lost.“