Communications Breakdown Part 1

Communication is one of the 3 most basic pillars of all things related to fighting. “Shoot. Move. Communicate.” Without communication, shooting and moving are a waste of energy. War Nerds has done a great job of explaining this in detail, and this first installment focuses on the use of SOI.

The ability to communicate effectively is arguably the most important asset to any entity seeking to obtain a certain goal.  Without communication the ability to relay ideas and goals to coworkers and teammates is nullified…Establishing a pattern or sequence for communication allows us to communicate successfully with other teammates. Standardizing communication is especially important because we may not even know those receiving our message very well. If communication was not standardized, efficiencies of time and message would be lost.

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What is Milsim?

“I never intended to put on a game, my purpose was to provide an experience to the participants. That drove everything.”

A good friend of mine who has been organizing milsim events for years told me this once and it really hit home. To me, this is what milsim is. Milsim is played with many platforms, and it manifests in many ways but boiled down, the focus of milsim is to undergo a specific type of experience not found in other hobbies or sports.

Personally, this creates a stiff internal competition.  I enjoy a good challenge and those presented in the milsim environment drive me to improve not just in game specific skills but to become a more capable human overall. In game, this displays as an intense focus on the mission and my personal performance.

So why do I even bring this up? My reason is twofold:

First; I felt it was important for a blog called “The Milsim Perspective” to have some sort of statement on what we consider milsim to be.

Second; it is because I continually hear players and promoters ask how they can improve their games, attract more players to milsim and grow their business. I feel that this is the solution – stop producing games and provide experiences. Breed a culture of introspection and personal development and you’ll see not only the desired outcomes but a steep decline in the cheating, bickering, griping, rule lawyering and gaming that are becoming synonymous with the very mention of various “milsim” promoters.

 

Greatness by David Marquet

This is an excellent session on leadership. I have watched leaders time and time again attempt to husband information and control every aspect of the unit or mission they are over. David Marquet turns this on it’s head and discusses how he was able to get his team on track in an extremely short amount of time and move on to be one of the most effective units in the Navy.

Walk the Walk: The Critical Walk Phase

I’ll be the first to admit I’m not an experienced instructor. That said, I’ve attended various types of training classes most of my life so I do have a bit of experience being a student. One of the major things I’ve learned is that I retain information best when given the opportunity to use it soon after I’ve learned it – and the most effective teaching method I’ve encountered is known as crawl, walk, run.

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Milsim ADD and You

We all know that a day in the life of a soldier is not always fun. In a simulated military environment, the unplesent factors are still there though they are often minimized to some extent. Weather, logistics, your mission and the enemy all have a say in your level of comfort and general happiness at the moment. As such you just might find yourself cold, sweaty, in pain, or heaven forbid…..bored.

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Embrace The Suck: Why we need it and why it must be embraced

Every milsim player has heard the phrase “embrace the suck”. We’ve commercialized the saying to the Nth degree, plastering it on our uniforms and equipment. However, from what I’ve observed very few of the community actually do as the slogan says.

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