Why Teams are Killing Milsim

Do I have your attention? Good. All I ask is that you hear me out and read this article to the end before you draw your conclusions.

Let me first say that this is not an argument against teams. I am part of a team and have been for several years. On the flip side, this is a warning that milsim within the airsoft community will die if the following attitude is allowed to prevail:

“I’ll only come if my team is going.”

So what’s the big deal? The big deal is that this attitude holds the top echelon of each team from advancing. Every team has a few guys that are serious about improving themselves. They want to go to that training class and they want to go to that next level of milsim game. However, they don’t simply because the rest of their team won’t go.

As a result, the lower echelons of teams and therefore the milsim community drives the teams’ event locations. Because of this, event coordinators create more events that cater to the less serious milsim players and that becomes the main stream milsim. This happens over and over, and eventually the community declines to a point where milsim simply becomes dressing up in a military uniform and playing airsoft.

So how do we prevent the death of milsim?

Lead! If you want to train, then seek out training and attend regardless of who else is going! If you want to play at that next level milsim game then go! Teams used to be leaders within milsim, pushing the limits and continually improving their own skill, forcing others to do the same to keep pace. There’s no reason this can’t be the case again but it begins with individual players making the decision to push themselves rather than follow the masses.

If you don’t, those still pushing the envelope will move on to another avenue of training and the milsim we enjoy will continue to fade into a fancy dress up version of airsoft.

Which Comes First, the Chicken or the Egg?

Here at TMP we believe in continual improvement. Either you’re getting better or you’re falling behind. It’s that simple.

However, science has shown us that while an object in motion does typically stay in motion, objects at rest definitely stay at rest. What does this have to do with milsim you ask? Well, the milsim community is definitely an object at rest at the current time. Very few organizations are successfully moving forwards and pushing the envelope of what’s been done before. There have definitely been advances in equipment but we’re focusing more on human development here; so the question presents itself:

Do we heighten the level of player first or the level of game? Continue reading “Which Comes First, the Chicken or the Egg?”

What is Milsim?

“I never intended to put on a game, my purpose was to provide an experience to the participants. That drove everything.”

A good friend of mine who has been organizing milsim events for years told me this once and it really hit home. To me, this is what milsim is. Milsim is played with many platforms, and it manifests in many ways but boiled down, the focus of milsim is to undergo a specific type of experience not found in other hobbies or sports.

Personally, this creates a stiff internal competition.  I enjoy a good challenge and those presented in the milsim environment drive me to improve not just in game specific skills but to become a more capable human overall. In game, this displays as an intense focus on the mission and my personal performance.

So why do I even bring this up? My reason is twofold:

First; I felt it was important for a blog called “The Milsim Perspective” to have some sort of statement on what we consider milsim to be.

Second; it is because I continually hear players and promoters ask how they can improve their games, attract more players to milsim and grow their business. I feel that this is the solution – stop producing games and provide experiences. Breed a culture of introspection and personal development and you’ll see not only the desired outcomes but a steep decline in the cheating, bickering, griping, rule lawyering and gaming that are becoming synonymous with the very mention of various “milsim” promoters.

 

Milsim ADD and You

We all know that a day in the life of a soldier is not always fun. In a simulated military environment, the unplesent factors are still there though they are often minimized to some extent. Weather, logistics, your mission and the enemy all have a say in your level of comfort and general happiness at the moment. As such you just might find yourself cold, sweaty, in pain, or heaven forbid…..bored.

Continue reading “Milsim ADD and You”

Embrace The Suck: Why we need it and why it must be embraced

Every milsim player has heard the phrase “embrace the suck”. We’ve commercialized the saying to the Nth degree, plastering it on our uniforms and equipment. However, from what I’ve observed very few of the community actually do as the slogan says.

Continue reading “Embrace The Suck: Why we need it and why it must be embraced”

TMP 2013 Review

Well another year has come and gone and with it TMP’s first year as a company.  To all the people in the 101 nations who visited TMP in 2013 I say thank you very much! I hope that TMP has fulfilled it’s purpose and enabled you to grow in your quest to be a better milsim player.

Our ALICE modification article came out on top this year with over 2,400 views. Second and third were our G&P Stoner review and Elite Force 1911 review. Because of this popularity, we’ll be sure to have more gear mods and weapon reviews for you in 2014.

The future is bright for TMP! We start 2014 with exciting new products and articles on the horizon. We will begin holding events in 2014 as well so keep your eye out for those. We look forward to what this year holds for us and hope you’ll learn something every time you visit one of our pages.  Thanks for all the support and we’ll see you in the field.