Communication Breakdown Part 3

War Nerds wraps up their discussion on comms with a short video depicting a typical use of SOI:

“Due to the popularity of the previous article in this series, we present you with a real life example recorded during One Shepherd’s Fall 2015 field training exercise (FTX).  The video was recorded in an S-250 communications shelter.  It houses the radio/telephone operator (RTO) equipment used by  the tactical operations center (TOC).  In this specific example, it depicts a conversation between a team and higher command.”

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Training vs. Simulation : Authenticity vs Realism

War Nerds has done it again. This discussion helps to both explain and define several terms that are often misconstrued and thrown about  in and around the milsim world. I admit, I’ve misunderstood some of these terms myself and this article helped clear things up for me. It’s definitely worth a read.

Read more on War Nerds

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Communication Breakdown Part 2

War Nerds continue their in depth discussion of tactical communications in part two. Their part 2 introduction speaks for itself:

“In Part 1 of this series, we framed the SOI as to its use and focused on the portions that do not involve a radio.  Building upon that knowledge, we’ll discuss Call Signs, Encryption Code/Authentication Tables, and Brevity Codes.  Each of these is a must when communicating over a radio in order to keep your message ambiguous to any unwanted listening ear.

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Communications Breakdown Part 1

Communication is one of the 3 most basic pillars of all things related to fighting. “Shoot. Move. Communicate.” Without communication, shooting and moving are a waste of energy. War Nerds has done a great job of explaining this in detail, and this first installment focuses on the use of SOI.

The ability to communicate effectively is arguably the most important asset to any entity seeking to obtain a certain goal.  Without communication the ability to relay ideas and goals to coworkers and teammates is nullified…Establishing a pattern or sequence for communication allows us to communicate successfully with other teammates. Standardizing communication is especially important because we may not even know those receiving our message very well. If communication was not standardized, efficiencies of time and message would be lost.

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Greatness by David Marquet

This is an excellent session on leadership. I have watched leaders time and time again attempt to husband information and control every aspect of the unit or mission they are over. David Marquet turns this on it’s head and discusses how he was able to get his team on track in an extremely short amount of time and move on to be one of the most effective units in the Navy.

Walk the Walk: The Critical Walk Phase

I’ll be the first to admit I’m not an experienced instructor. That said, I’ve attended various types of training classes most of my life so I do have a bit of experience being a student. One of the major things I’ve learned is that I retain information best when given the opportunity to use it soon after I’ve learned it – and the most effective teaching method I’ve encountered is known as crawl, walk, run.

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Patrolling Quick Reference Sheet

Thanks to local milsim player Dave for finding this file. We were not able to find the author so we cannot give credit to them but this quick reference sheet looks to be of great value to the small unit leader or anyone wanting a quick reminder of the basics in the field.

The web page this is posted on is located here. When printed it will fit on a single legal size page.

Alternately, you can print from the below .pdf file. It is in two letter sized pages.

Patroling, Orders & Terms

Anatomy of a Reconnaissance Unit

LRRPs, LRSDs, SEALs, Marine Recon, Scout Snipers. These elite units and others like them specialize in special reconnaissance gathering among other things. Reconnaissance missions are significantly different from other types of combat actions. While all units attempt to evade detection and gather information about their enemies, these units live and die by that ability.

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