Communication is one of the 3 most basic pillars of all things related to fighting. “Shoot. Move. Communicate.” Without communication, shooting and moving are a waste of energy. War Nerds has done a great job of explaining this in detail, and this first installment focuses on the use of SOI.
“The ability to communicate effectively is arguably the most important asset to any entity seeking to obtain a certain goal. Without communication the ability to relay ideas and goals to coworkers and teammates is nullified…Establishing a pattern or sequence for communication allows us to communicate successfully with other teammates. Standardizing communication is especially important because we may not even know those receiving our message very well. If communication was not standardized, efficiencies of time and message would be lost.“
Continue reading “Communications Breakdown Part 1”
This is an excellent session on leadership. I have watched leaders time and time again attempt to husband information and control every aspect of the unit or mission they are over. David Marquet turns this on it’s head and discusses how he was able to get his team on track in an extremely short amount of time and move on to be one of the most effective units in the Navy.
I’ll be the first to admit I’m not an experienced instructor. That said, I’ve attended various types of training classes most of my life so I do have a bit of experience being a student. One of the major things I’ve learned is that I retain information best when given the opportunity to use it soon after I’ve learned it – and the most effective teaching method I’ve encountered is known as crawl, walk, run.
Continue reading “Walk the Walk: The Critical Walk Phase”
The following page is a collection of gems of wisdom for anyone looking to run a milsim event. They are not mine, though I do agree with them and Operation Eastwind is still the most smoothly and professionally ran event I have ever attended.
Continue reading “Lessons Learned from Running Operation East Wind”
Thanks to local milsim player Dave for finding this file. We were not able to find the author so we cannot give credit to them but this quick reference sheet looks to be of great value to the small unit leader or anyone wanting a quick reminder of the basics in the field.
The web page this is posted on is located here. When printed it will fit on a single legal size page.
Alternately, you can print from the below .pdf file. It is in two letter sized pages.
Patroling, Orders & Terms
LRRPs, LRSDs, SEALs, Marine Recon, Scout Snipers. These elite units and others like them specialize in special reconnaissance gathering among other things. Reconnaissance missions are significantly different from other types of combat actions. While all units attempt to evade detection and gather information about their enemies, these units live and die by that ability.
Below is a British Army training film on Individual Fieldcraft. It goes over camouflage basics and how to move without breaking cover. While simple and at times a little cheesy it is very informative. I take no credit for it’s contents, I am simply passing it on.
Continue reading “Individual Fieldcraft”
Before you leave on any mission your team must be briefed on what is going on. Asking yourself a few simple questions will get everyone up to speed and allow your mission to flow smoothly. Above is a small cheat sheet with these questions on it. Feel free to print this off and take it in the field with you!
Continue reading “Pre-Mission Checklist”
These hand signals combined with the Combat Survival and Combat Effective signals will enable the operator to convey most any message without the need to speak, though they may not be used very often. For a multimedia presentation of all NATO hand signals, refer to the hand and arm signal article at ODJournal.com.
Continue reading “Auxiliary Hand Signals”