Why Teams are Killing Milsim

Do I have your attention? Good. All I ask is that you hear me out and read this article to the end before you draw your conclusions.

Let me first say that this is not an argument against teams. I am part of a team and have been for several years. On the flip side, this is a warning that milsim within the airsoft community will die if the following attitude is allowed to prevail:

“I’ll only come if my team is going.”

So what’s the big deal? The big deal is that this attitude holds the top echelon of each team from advancing. Every team has a few guys that are serious about improving themselves. They want to go to that training class and they want to go to that next level of milsim game. However, they don’t simply because the rest of their team won’t go.

As a result, the lower echelons of teams and therefore the milsim community drives the teams’ event locations. Because of this, event coordinators create more events that cater to the less serious milsim players and that becomes the main stream milsim. This happens over and over, and eventually the community declines to a point where milsim simply becomes dressing up in a military uniform and playing airsoft.

So how do we prevent the death of milsim?

Lead! If you want to train, then seek out training and attend regardless of who else is going! If you want to play at that next level milsim game then go! Teams used to be leaders within milsim, pushing the limits and continually improving their own skill, forcing others to do the same to keep pace. There’s no reason this can’t be the case again but it begins with individual players making the decision to push themselves rather than follow the masses.

If you don’t, those still pushing the envelope will move on to another avenue of training and the milsim we enjoy will continue to fade into a fancy dress up version of airsoft.

Which Comes First, the Chicken or the Egg?

Here at TMP we believe in continual improvement. Either you’re getting better or you’re falling behind. It’s that simple.

However, science has shown us that while an object in motion does typically stay in motion, objects at rest definitely stay at rest. What does this have to do with milsim you ask? Well, the milsim community is definitely an object at rest at the current time. Very few organizations are successfully moving forwards and pushing the envelope of what’s been done before. There have definitely been advances in equipment but we’re focusing more on human development here; so the question presents itself:

Do we heighten the level of player first or the level of game? Continue reading “Which Comes First, the Chicken or the Egg?”

Fieldcraft Weekend 12-13-14 My Experience

I attended a fieldcraft weekend put on by 1 Shepherd and the Operation Eastwind staff. This was not a fieldcraft class, it was more of a “put what you know to the test and learn from each other” event. This is exactly what ended up happening and it was one of the most valuable training events I’ve been to.

Continue reading “Fieldcraft Weekend 12-13-14 My Experience”

Training vs. Simulation : Authenticity vs Realism

War Nerds has done it again. This discussion helps to both explain and define several terms that are often misconstrued and thrown about  in and around the milsim world. I admit, I’ve misunderstood some of these terms myself and this article helped clear things up for me. It’s definitely worth a read.

Read more on War Nerds

Continue reading “Training vs. Simulation : Authenticity vs Realism”

What is Milsim?

“I never intended to put on a game, my purpose was to provide an experience to the participants. That drove everything.”

A good friend of mine who has been organizing milsim events for years told me this once and it really hit home. To me, this is what milsim is. Milsim is played with many platforms, and it manifests in many ways but boiled down, the focus of milsim is to undergo a specific type of experience not found in other hobbies or sports.

Personally, this creates a stiff internal competition.  I enjoy a good challenge and those presented in the milsim environment drive me to improve not just in game specific skills but to become a more capable human overall. In game, this displays as an intense focus on the mission and my personal performance.

So why do I even bring this up? My reason is twofold:

First; I felt it was important for a blog called “The Milsim Perspective” to have some sort of statement on what we consider milsim to be.

Second; it is because I continually hear players and promoters ask how they can improve their games, attract more players to milsim and grow their business. I feel that this is the solution – stop producing games and provide experiences. Breed a culture of introspection and personal development and you’ll see not only the desired outcomes but a steep decline in the cheating, bickering, griping, rule lawyering and gaming that are becoming synonymous with the very mention of various “milsim” promoters.